Environment Capture

Photographic acquisition of real environments and their transformation into digital representations. This study also explores the processing of existing datasets with photogrammetry approach.

Mauritius island captured from a seaplane

A photographic reconstruction of a natural environment created from a large image dataset and developed into a textured 3D asset.

Original aerial view of Mauritius Island with the unique underwater waterfall Photogrammetry pipeline in Meshroom during 3D reconstruction Cleaned 3D reconstruction in Blender Final textured model

Photographic capture → reconstruction → cleanup → textured asset

Original aerial view of Mauritius Island with the unique underwater waterfall

Capture

Photographic acquisition of the environment from multiple viewpoints.

Photogrammetry pipeline in Meshroom during 3D reconstruction

Reconstruction

Image-based reconstruction of the environment into a dense geometric representation.

Cleaned 3D reconstruction in Blender

Cleanup

Removal of reconstruction artifacts and preparation of the geometry for presentation.

Final textured model

Final Asset

Textured representation of the captured environment.

3D reconstruction of Delicate Arch

Reconstruction of the unique rock formation exploring photographic coverage, surface continuity, and reconstruction quality together with a timelapse observation of light and weather changes.

Original landscape photograph of the Delicate Arch in Arches National Park, Utah, USA Photogrammetry reconstruction in Meshroom Final textured model of the Delicate Arch
Original photographic capture

Capture

Photographic acquisition of the environment from multiple viewpoints.

Photogrammetry reconstruction in Meshroom

Reconstruction

Image-based reconstruction of the environment into a dense geometric representation.

Cleaned 3D reconstruction in Blender

Cleanup

Removal of reconstruction artifacts and preparation of the geometry for presentation.

Final textured model of the Delicate Arch

Final Asset

Textured representation of the captured environment.

Rotunda

Photographic reconstruction of an architectural structure captured from ground-level viewpoints.

Original photograph of Rotunda in the Forest Park, Saint Louis, MO Rotunda reconstruction mesh Cleaned 3D reconstruction of Rotunda in Blender Final textured rotunda model
Original photographic capture

Capture

Photographic acquisition of the environment from multiple viewpoints.

Raw photogrammetry mesh

Reconstruction

Image-based reconstruction of the environment into a dense geometric representation.

Cleaned 3D reconstruction in Blender

Cleanup

Removal of reconstruction artifacts and preparation of the geometry for presentation.

Final textured model

Final Asset

Textured representation of the captured environment.

Capturing Everyday Objects with Cross-Polarized Photogrammetry

Automated capture with cross-polarization removes surface reflections at the source, revealing true texture detail for cleaner, higher-fidelity 3D models.

Chocolate Cake with regular lighting that causes reflections Chocolate Cake captured with Cross-Polarization and glare-free Final render of Chocolate Cake with HDRI environment lighting Bread captured with Cross-Polarization 3D model (reconstruscted mesh) of bread loaf Final render of bread loaf with HDRI environment lighting
Chocolate Cake with regular lighting that causes reflections

Photograph — Regular lighting

Chocolate Cake captured with Cross-Polarization and glare-free

Photograph — Cross-polarized(glare-free)

Final render of Chocolate Cake with HDRI environment lighting

Final render — HDRI environment lighting

Bread captured with Cross-Polarization

Photograph — Cross-polarized

3D model (reconstruscted mesh) of bread loaf

3D model — Reconstructed mesh

Final render of bread loaf with HDRI environment lighting

Final render — HDRI environment lighting